Package com.golden.gamedev.gui.theme.basic

Source Code of com.golden.gamedev.gui.theme.basic.BTitleBarButtonRenderer

/*
* Copyright (c) 2008 Golden T Studios.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
package com.golden.gamedev.gui.theme.basic;

import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Transparency;
import java.awt.image.BufferedImage;

import com.golden.gamedev.gui.TFloatPanel;
import com.golden.gamedev.gui.toolkit.GraphicsUtil;
import com.golden.gamedev.gui.toolkit.TComponent;

public class BTitleBarButtonRenderer extends BButtonRenderer {
 
  public BTitleBarButtonRenderer() {
    this.put("Background Color", new Color(204, 204, 255));
    this.put("Background Border Color", new Color(102, 102, 153));
   
    this.put("Icon Close Image", GraphicsUtil.loadImage(this.getClass(),
            "icons/close.png", Transparency.BITMASK));
    this.put("Icon Minimize Image", GraphicsUtil.loadImage(this.getClass(),
            "icons/minimize.png", Transparency.BITMASK));
    this.put("Icon Restore Image", GraphicsUtil.loadImage(this.getClass(),
            "icons/restore.png", Transparency.BITMASK));
  }
 
  public String UIName() {
    return "TitleBarButton";
  }
 
  public void processUI(TComponent component, BufferedImage[] ui) {
    TFloatPanel.TTitleBar.TTitleBarButton button = (TFloatPanel.TTitleBar.TTitleBarButton) component;
   
    for (int i = 0; i < ui.length; i++) {
      Graphics2D g = ui[i].createGraphics();
      int w = ui[i].getWidth(), h = ui[i].getHeight();
     
      BufferedImage img;
      switch (button.getAction()) {
        case TFloatPanel.TTitleBar.TTitleBarButton.CLOSE_BUTTON:
          img = (BufferedImage) this.get("Icon Close Image",
                  component);
          g.drawImage(img, ((w - img.getWidth()) / 2) + 1, ((h - img
                  .getHeight()) / 2) + 1, null);
          break;
        case TFloatPanel.TTitleBar.TTitleBarButton.ICONIFIED_BUTTON:
          TFloatPanel pane = (TFloatPanel) button.getContainer()
                  .getContainer();
          img = (BufferedImage) this.get(
                  (pane.isIcon() == true) ? "Icon Restore Image"
                          : "Icon Minimize Image", component);
          g.drawImage(img, ((w - img.getWidth()) / 2) + 1, ((h - img
                  .getHeight()) / 2) + 1, null);
          break;
      }
    }
  }
 
}
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